Computer Vision
This semester I selected a course on image processing and it's turned into quite a mathematical challenge. Computer vision. It's fun but it's also really pushing my particularly weak sauce college math skills. There's the leveraging of abstract algebraic structures, linear algebra, signal processing...I could go on but, honestly for a deeper look I'd say read the book.
Recovery
Recovery is still a very slow process. Stretching and foam roller therapy are working well, but, the results seem to last for 4 hours or while I'm passed out sleeping. Having said that, I'm at least starting to feel like my running legs are coming back and cycling doesn't seem like it's a distant memory.
Games
We hit a road block with our Bullet/Panda3d code and I'm on the hook to get it working on Win32 since it looks like it's not a problem on GNU/Linux. On GNU/Linux it's rendering nicely, on Win32 3d objects aren't being rendered or stored in the physics engine.
ARG
I came up with an idea for an Alternate Reality Game. For Android/iOS. I basically boiled down to the following frameworks:
Tornado
MongoDB
It should be a heck of a lot of fun, but at the moment, I'm looking into keeping it *very simple* since there are a ton of "moving parts". In any case, I'm moonlighting this on top of moonlighting the desktop game and moonlighting my homework, so we'll see how all this pans out.
ct
Recovery
Recovery is still a very slow process. Stretching and foam roller therapy are working well, but, the results seem to last for 4 hours or while I'm passed out sleeping. Having said that, I'm at least starting to feel like my running legs are coming back and cycling doesn't seem like it's a distant memory.
Games
We hit a road block with our Bullet/Panda3d code and I'm on the hook to get it working on Win32 since it looks like it's not a problem on GNU/Linux. On GNU/Linux it's rendering nicely, on Win32 3d objects aren't being rendered or stored in the physics engine.
ARG
I came up with an idea for an Alternate Reality Game. For Android/iOS. I basically boiled down to the following frameworks:
Tornado
MongoDB
It should be a heck of a lot of fun, but at the moment, I'm looking into keeping it *very simple* since there are a ton of "moving parts". In any case, I'm moonlighting this on top of moonlighting the desktop game and moonlighting my homework, so we'll see how all this pans out.
ct

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